Why it’s cool that there’s no gender option in Oculus Avatars

See the original posting on The Verge

When I put on a headset to try out Oculus’ new virtual reality avatar system earlier today, the first thing I did was look for the gender toggle. From Second Life to Pokémon Go, this is so ingrained in my understanding of character-creation menus that I barely noticed what I was doing, until I realized that the option wasn’t there.

Instead of “male” or “female,” Oculus Avatars starts you straight off with picking your face and hair from a single side-scrolling list. Clothes are organized vaguely by theme and type, like “jacket,” “unique,” and “sci-fi.” You can pick something as masculine or feminine as you want, but you have to actively pore over the options and find something that represents you, instead of plugging in a gender option…

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