We should be learning to type in the Oculus Rift

See the original posting on The Verge

Technically speaking, many of the first games I played were probably typing trainers. Typing to race a car, typing to snap up bugs — there was nothing that words couldn’t fix, fuel, or fight. After Mavis Beacon, there was Typing of the Dead, which paired the thrill of zombie killing with the virtuous excuse of learning secretarial skills. Typing games combine the twitch reflexes of shooters with the careful pacing you need to get words right, while tapping into abilities that many people hone all the time. All of this is to say that “Tron, but with typing” is an excellent premise for a game. Sitting at your desk in front of a late 20th century PC, enter a world of blue cubes and neon lights where you’ll have to endlessly blow up words…

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