Ten years ago, Epic helped to legitimize iOS as a gaming platform with a small demo

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Epic Citadel

It looks basic by today’s standards, but Epic’s Citadel demo was stunning in 2010. | Epic

On September 1st, 2010, Epic Games released its Citadel tech demo in the Apple App Store. It was a boring thing to actually play — you simply walked around a medieval town in first-person perspective, taking in the sights with no objectives — but this calm debut marked a big moment for iOS, the App Store, and Epic Games. It proved that developers could fit gigantic, richly detailed set pieces running on a smartphone and do it while utilizing Unreal Engine 3, the same engine that powered some of the most popular games in the Xbox 360 and PS3 era of consoles.

The devices of choice, if you wanted to get access to mobile games with impressive graphics, were suddenly just the iPhone, iPad, and iPod touch. The Citadel demo didn’t come to…

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