Dependency Injection Using UnityMVC5

See the original posting on DZone Python

In C#, there are various design patterns for code plan, design, and maintenance. Dependency Injection is a design pattern in which we write code in a loosely coupled manner. A loosely coupled code is injected at runtime if there is any logic required from that code. We write in a manner that enables the code to be independent when not to be used and can be injected when it is used. It is also called Inversion of Control.

This is a software design pattern that can be followed in any of the programming languages to write the code. In the context of C# let’s understand how we can achieve the benefit of Dependency Injection.