Middle-earth: Shadow of War is so big that its overwhelming
See the original posting on The Verge
Middle-earth: Shadow of War, the follow-up to 2014s Shadow of Mordor, is in many ways a prototypical video game sequel. Its main goal is simply to give you more. A vastly larger world, a wider range of weapons and abilities, and more ways to interact with the dark realm of Mordor. Its bigger in just about every sense of the word. At the same time, it retains much of what made the original so good, namely its tight stealth action and unique nemesis system, which turns otherwise forgettable orcs into deadly and memorable enemies.
But in the quest to add more, the developers at Monolith Productions have diluted the experience. There are still great moments ones that even surpass the original in some regards but theyre buried under…