Incremental Design Won’t Save You

See the original posting on TechCrunch

f9e5aa7051ed854193b934312a2e80be In games most studios follow that “distribution” strategy to a greater or lesser degree. A lot of them are concerned about where to find players, how to hold onto them, how to monetize them efficiently and so on. Too often they sideline the issue of how to actually design a game worth playing – to their cost. Read More